EDIT: Oh man, check THIS out guys! did a bit of a color/lighting job. I totally didn't think of this when I was drawing this...now I wish I did, lol. Check it out here:
EDIT: Here's a link to part of the lay-in process: [link]
Goddamnit. I really wasn't planned on doing this (esp since a few days ago I announced a hiatus). But while I was trying to get an openCanvas server to work so I could potentially practice figure drawing with , Weber asked me to do a quick sketch of a cocooned fairy, hoping to see how he could push the boundaries of a mummification/cocoon drawing (because honestly, that area of fetish art already has constraints that can make the artwork boring very quickly). So I showed him my process and talked about some of the things I was doing. Next thing you know, a 10 minute sketch turns into a 4 hour drawing. So I'm just like fuck it...I've worked on this long enough, might as well post it despite my hiatus post lololol
Since I do remember promising some "tutorials" earlier on in a journal post, I figured I could talk about some of the things that are going on.
Now first thing I want to do is talk about the previous statement I made two paragraphs ago. I will be blunt; I'm not really impressed by a lot of the mummification bondage artworks that are out there. And the reason for this is unfortunately due to what people like about mummification; when a victim is wrapped from head to toe, you really are limiting the kinds of poses and details you normally can draw. It is really common to see mummification artworks that have stiff stick-like poses and detail made up of lines drawn over the body, which really isn't quite appealing. Now, some artists like to put their victims in story situations. This is great for narrative, and all such artists should continue doing so. However, we do look at art as a feast for our eyes, not just for story, and a flat-looking stiff mummification artwork drawn with straight lines over a body simply won't have the visual appeal, even if it has a great story.
This isn't to say that mummification bondage artworks are doomed for failure; take a look at this: [link]
This is, in my opinion, the best mummification artwork that exists within the grasp of my knowledge. The pose isn't stiff, but at the same time the bandages feel inescapable. On top of that, the way utilizes a line hierarchy through variation of line thickness, line density, and subtle line overlapping creates a sense of depth and form. The bindings look like they're extremely tight and formfitting, but at the same time look like they're encasing the body, rather than looking just like outlines over the body.
The key to achieving something similar is really just good figure drawing. The idea is to see the binding material as a cross contour that defines the form of the figure and follows the rhythms of the anatomy and pose. When you're creating the pose, adding twists in the torso/pelvis and maintaining a nice line of action are good ways of breaking up the monotony of stereotypical mummification pose. That is, unless the story calls for something like hard resin, then okay I guess, but I personally like giving a bit of wiggle room.
The main thing is understanding the form of the human body and how it twists and bends in space. That's a figure drawing process thing that I'll probably talk about some other time.
I think there is more I can talk about, but I'll need like diagrams or something. I've yet to decide if I will be doing another one of these anytime soon, but I think it was nice to be able to see how my newfound figure drawing abilities came to play in an artwork like this. Let me know if you guys want more tips and whatnot. I will be opening up an openCanvas server for the next few days if any of you guys want to actually draw alongside me (although I'll just be doing figure drawing stuff).
Yes, i can understand your statement about stiff poses. I made only 3D but i often need many hours during many nights before i find a pose for a struggling prey that really looks lifelike and realistic... and often in 3D it is worst too when it comes to stiff poses and poke-throughs (a common error in 3D-works, when for example, a part of a figure/object stuck partly into another object). This one is simply awesome done... Lucky spider! You can see the prey squirming and wriggling... and if you listen carefully, hear her muffled screams... "Hlmpffffmff..! Noomfff...!"
This one is simply awesome done... Lucky spider! You can see the prey squirming and wriggling... and if you listen carefully, hear her muffled screams... "Hlmpffffmff..! Noomfff...!"